Dr. Jianbang Liu | Augmented Reality | Best Faculty Award

Dr. Jianbang Liu | Augmented Reality | Best Faculty Award

Doctorate at Xinyu University, China

👨‍🎓 Profiles

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Publications

Assessing the impact and development of immersive VR technology in education: Insights from telepresence, emotion, and cognition

  • Author: JianBang Liu, Mei Choo Ang, Jun Kit Chaw, Ah-Lian Kor, Kok Weng Ng, Meng Chun Lam
    Journal: Technological Forecasting and Social Change
    Year: 2025

Personalized emotion analysis based on fuzzy multi-modal transformer model

  • Author: JianBang Liu, Mei Choo Ang, Jun Kit Chaw, Kok Weng Ng, Ah-Lian Kor
    Journal: Applied Intelligence
    Year: 2025

The Emotional State Transition Model Empowered by Genetic Hybridization Technology on Human–Robot Interaction

  • Author: JianBang Liu, Mei Choo Ang, Jun Kit Chaw, Kok Weng Ng, Ah-Lian Kor
    Journal: IEEE Access
    Year: 2024

Emotion assessment and application in human–computer interaction interface based on backpropagation neural network and artificial bee colony algorithm

  • Author: JianBang Liu, Mei Choo Ang, Jun Kit Chaw, Ah-Lian Kor, Kok Weng Ng
    Journal: Expert Systems with Applications
    Year: 2023

Performance Evaluation of HMI based on AHP and GRT for GUI

  • Author: JianBang Liu, Mei Choo Ang, Jun Kit Chaw, Kok Weng Ng
    Journal: 2022 IEEE International Conference on Artificial Intelligence in Engineering and Technology (IICAIET)
    Year: 2022

Dr. Kais Belwafi | Augmented Reality | Best Researcher Award

Dr. Kais Belwafi | Augmented Reality | Best Researcher Award

Doctorate at University of Sharjah, United Arab Emirates

👨‍🎓 Profiles

Scopus

Orcid

Publications

A Vision Language Correlation Framework for Screening Disabled Retina

  • Authors: Hassan, T., Raja, H., Belwafi, K., Yousaf, J., Ghazal, M.
  • Journal: IEEE Journal of Biomedical and Health Informatics
  • Year: 2024

Neurological Disorder Diagnosis through Deep Residual Network-based EEG Signal Analysis

  • Authors: Jridi, A., Djemal, R., Belwafi, K.
  • Journal: 7th IEEE International Conference on Advanced Technologies, Signal and Image Processing, ATSIP
  • Year: 2024

Enhancing Circuit Authentication through Secure Isolation

  • Authors: Belwafi, K., Alshamsi, H., Ahmed, A., Shoufan, A.
  • Journal: Proceedings – IEEE International Symposium on Circuits and Systems
  • Year: 2024

Software Usability Testing Using EEG-Based Emotion Detection and Deep Learning

  • Authors: Gannouni, S., Belwafi, K., Aledaily, A., Aboalsamh, H., Belghith, A.
  • Journal: Sensors
  • Year: 2023

Light-Weight Security Protocol and Data Model for Chip-to-Chip Zero-Trust

  • Authors: Ahmed, A., Shoufan, A., Belwafi, K.
  • Journal: IEEE Access
  • Year: 2023

Augmented Reality (AR) and Virtual Reality (VR)

Introduction of Augmented Reality (AR) and Virtual Reality (VR)

Augmented Reality (AR) and Virtual Reality (VR) research represent the cutting edge of immersive computing technologies, offering transformative ways for humans to interact with digital and physical worlds. AR overlays digital information onto the real world, while VR creates entirely immersive, computer-generated environments. Researchers in this field are pushing the boundaries of technology to create more immersive, interactive, and practical AR and VR experiences.

Subtopics in Augmented Reality (AR) and Virtual Reality (VR):

  1. AR and VR Hardware Development: Research focuses on the design and development of AR and VR hardware, including headsets, haptic devices, and input methods, to enhance user experiences and reduce costs.
  2. Immersive Content Creation: Researchers explore techniques for creating realistic and engaging AR and VR content, including 3D modeling, animation, and interactive storytelling.
  3. Spatial Mapping and Tracking: Spatial mapping technologies are essential for AR to understand and interact with the physical world accurately. Researchers work on improving mapping and tracking algorithms for more precise AR experiences.
  4. AR for Education and Training: AR is being used to revolutionize education and training across various domains, from medical simulations and industrial training to interactive classroom learning.
  5. VR for Therapy and Healthcare: Virtual Reality has shown promise in therapy and healthcare applications, such as pain management, phobia treatment, and physical rehabilitation. Research explores its effectiveness and usability in these contexts.
  6. Mixed Reality (MR): MR combines elements of AR and VR to create seamless interactions between the digital and physical worlds. Research focuses on enhancing the integration and usability of MR technologies.
  7. Ethical and Privacy Considerations: As AR and VR become more prevalent, researchers address the ethical and privacy challenges related to data collection, user consent, and potential misuse of these technologies.
  8. Real-Time Interaction and Input: Developing natural and intuitive ways for users to interact with AR and VR environments, including gesture recognition, voice commands, and haptic feedback.
  9. AR and VR for Remote Collaboration: In response to the growing demand for remote work and collaboration, research explores how AR and VR can be used to create immersive virtual meeting spaces and shared work environments.
  10. Simulated Environments for Research: VR environments are used to simulate real-world scenarios for scientific research, including psychology, neuroscience, and urban planning, to gain insights into human behavior and decision-making.

AR and VR research continue to advance the boundaries of human-computer interaction and offer innovative solutions across various industries. These subtopics represent the diverse areas of study within this dynamic field.

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